CTRL+HACK+ESC, cyber escape game

Take on the role of a hacker, discover the human errors attackers exploit and learn how to prevent them, in an immersive experience played as a team.

An escape game session: a masked player points out a clue to his teammate, under the "Alerte système" (system alert) screen counting down the time left.
60 minutes of immersive play

60 minutes

per group
3 to 6 players
equipment provided by SecuLabs
On your premises
per day
Up to 50 participants
Case file · CTRL+HACK+ESC

Infiltrate a fictitious company by exploiting its security flaws

Each team plays the hackers and discovers, through play, how simple actions can change an organisation's level of security.

Objective
Get into the server room
Route
6 environments to progress through
Search
2 physical areas with clues and objects
Approach
Learning through experience and immersion
123456Serverroom
Why this experience?

Awareness becomes a mission you live through

Classic training is often seen as too theoretical and not very engaging. Turn cyber awareness into an immersive, memorable experience.

In CTRL+HACK+ESC, participants become hackers for a day. They exploit security flaws arising from weak passwords, unlocked computers, phishing and infected USB sticks, among others.

By experiencing cybercriminals' tactics from the inside, participants build reflexes that stick better than after a classic awareness session.

90%

of successful cyberattacks are due to human error.

How a session runs

Briefing, immersion and a teaching debrief

The full session lasts an hour and a half. A SecuLabs cybersecurity expert runs the game.

The starting kit on the game table: a notebook, a combination box and an envelope marked "À lire AVANT de commencer !" (read BEFORE you start).
  1. Step 1 · Briefing

    Discover the scenario

    Participants learn about the mission, the rules of play and the objectives before the game starts.

  2. Step 2 · Game

    Make your way through the company

    Teams have 60 minutes to get through the rooms, search for clues and exploit the flaws they find.

  3. Step 3 · Debriefing

    Link the game to real risks

    The facilitator goes back over the mistakes, gauges what the group has learnt and identifies the points that need more attention.

During the mission

Clues, objects and flaws to exploit

Participants explore 2 physical search areas, examine hidden clues, confidential documents and booby-trapped objects, then make their way through the fictitious company by exploiting its security flaws.

As they explore, they face many security issues that help them build lasting reflexes.

  • Strong passwords
  • Spotting phishing
  • Locking workstations
  • Document confidentiality
  • Securing the workplace
  • Booby-trapped objects
  • Personal information and privacy
Players leaning over the game board examine cards and documents.
A player works a combination padlock fixed to one of the escape game's boxes.
Learning by doing

Participants build awareness through practice

Switching perspective puts participants in the attackers' shoes, so they better understand the risks and the consequences of human error.

  1. Understand how cyberattacks exploit human error.

  2. Identify common security flaws in the workplace.

  3. Adopt lasting reflexes: locking workstations, strong passwords and spotting phishing.

  4. Grasp the consequences of a lapse in IT security.

  5. Strengthen team cohesion around a shared cybersecurity culture.

Organisation

An experience open to every profile

The game can be held on your premises or at SecuLabs.

Duration
90 minutes per sessionBriefing, game and debriefing.
Teams
3 to 6 playersPer group.
Capacity
2 groups in parallelUp to 8 sessions per day.
Audience
IT and non-IT profilesNo technical prerequisites.

SecuLabs provides

  • All the escape game equipment: the board, the clues, the objects and the search areas.
  • A certified cybersecurity expert running the game throughout the session.
  • A good practice sheet, given to each participant after the session.
  • A certificate of attendance, issued at the end of the session.

What you provide on your premises

Main tableSecondary tables
  • A room available to host the game.
  • One main table.
  • Two secondary tables.
  • A few chairs for the participants.
CTRL+HACK+ESC

Book a cyber escape game session

Immersive, playful and hands-on awareness, open to IT and non-IT staff.